- Worked 32 hours
- I pulled my first all-nighter in years. (I did a “stay up until 3:30am to finish a presentation” a few weeks ago, but this one was working a full day and rolling right into the next day without sleeping.) I never want to do that again.
- Did some design for Arcade
- Prepped for a conversation with a new prospective client
- Talked to Sahil Lavingia about Arcade
- Workshopped with SuperFriendly team Immortal Tacos on their work for the Faith and Liberty Discovery Center
- Caught up with with Ed Usyznski from FamilyLife
- Talked to Lina Calin and Nicole Hampton about new SuperFriendly projects
- Working session with Crystal Vitelli
- Monthly check-in with Nikki Loffredo
- Biz dev check-ins with Crystal Vitelli and Joe Rinaldi
- Talked to new prospective client about how we’d like to work with them with Brad Frost and Joe Rinaldi
- Talked to Eleanor Morgan from InVision
- Talked with Michelle Morrison, Lauren LoPrete, Jarrett Ford, and Wes O’Haire from Dropbox Design and Lauren Deal about mentorship
- Brainstorming with Nicole Hampton, Crystal Vitelli, Tim Shelburne, Greg Storey, and Joe Rinaldi about new client account strategy
- Talked to Sara Soueidan about new work
- 1-on-1 with Isa Sousa
- Chatted with to Andrew Rohman from Knapsack
- Arcade weekly planning with Julia Fernandez, Mike Carbone, and Leslie Camacho
- Talked to Chloe Oddleifson from Dribbble
- Talk to Demian Borba from Adobe XD team with Mike Carbone, and Leslie Camacho
- I took my kids on a hike to Ricketts Glen State Park to hunt for some waterfalls while Em had some friends over.
- I lost my wallet and didn’t even realize it. A kind man named Jason returned it fully intact.
- Max turned 1!
- We met up with Octavius and his family for pizza and salads on the beach.
- Slept an average of 4 hours and 57 minutes per night. Average bedtime: 10:31pm. Average wake up time: 5:34am.
- NBA Conference finals: Celtics vs. Heat and Nuggets vs. Lakers
- The Most Dangerous Game
- Ted Lasso
Notable reads #
- The absolute best hook in the first mile of a user experience is DOING things proactively for the user.
- Check your voter registration at Up To Us.
- Unblast has free design resources to download.
- “What I’ve experienced over and over again is a mindset where teams across domains, brands, or businesses tend to think their products are unique. The truth is they’re far more alike than different,” Hayley Hughes wisely observes in Bringing Context To Design Systems.